—Kel McKnight, B1Daily
Sony apparently isn’t satisfied with dominating anime streaming. Now the entertainment giant wants a larger role in deciding which stories become anime in the first place.
On October 7, Crunchyroll announced the creation of Crunchyroll Storyworks, a development division intended to connect Japanese animation studios with international creators, publishers, and entertainment properties.

The initiative was unveiled at the inaugural Crunchyroll Anime Future Forum in New York and will be led by Sony veteran Tohru Iokibe, who previously worked on intellectual property development involving Sony Pictures and PlayStation Productions.
Unlike a traditional animation studio, Storyworks will concentrate on developing projects that can eventually enter production. Its responsibilities include adapting stories from outside Japan into anime and transforming existing Japanese anime properties into live-action productions.
Sony Wants More Than Streaming Rights
Crunchyroll already occupies a powerful position in the international anime market, but Storyworks could expand its influence over the development process itself.
The division will collaborate with Aniplex, Sony Pictures, and Japanese creative partners, while helping supply projects to HAYATE, Crunchyroll’s anime production joint venture with Aniplex.
That arrangement could create opportunities for international novels, comics, games, and original concepts to receive Japanese animated adaptations. However, Sony has not announced specific titles under the new initiative.
The company also emphasizes protecting the creative intentions of original authors, an important promise in an industry where adaptations sometimes generate disputes over artistic control.
A Bigger Anime Industry, With Bigger Questions
Sony’s strategy reflects anime’s evolution from a largely Japan-centered entertainment industry into a global business encompassing streaming, merchandise, theatrical releases, video games, and international licensing.
Yet growing corporate involvement also raises questions about ownership, creative independence, and whether smaller animation studios will benefit financially from the industry’s expansion.
Storyworks could introduce audiences to new international storytelling traditions. It could also give Sony greater influence over which properties receive funding and global promotion.
For anime fans, the most interesting question is what kind of projects will emerge. Will Storyworks introduce genuinely unfamiliar stories, or concentrate on recognizable franchises with established commercial appeal?
Either way, Sony is positioning Crunchyroll to become more than the platform where audiences watch anime. It wants a seat at the table where tomorrow’s anime gets created.
—Kel McKnight, B1Daily




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